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For parents

Safety, time limits, reports, friends, and straight answers to your questions.

You're in charge

  • You sign up, not your child. We ask for your first name and email, and your child's first name, school year and school. Nothing else: no surnames, birthdays, photos or addresses.
  • You choose the playtime: 30, 45 or 60 minutes a day after the quest. You can give extra time on special days from the Grown-ups' corner.
  • You approve friends. Your child can only play with friends whose code they swapped in real life, after both parents agree by email. You can remove a friend any time.
  • You can delete everything about your child with one request. No questions asked.

What your child will never find

  • Adverts, an in-game shop, loot boxes, or "buy more gems" nudges
  • Chatting or typing to strangers (friends wave with emoji balloons only)
  • Games made by other people, violence, or horror
  • Streaks, rewards for playing longer, or tricks to keep them on the screen

The report after every quest

Here's roughly what lands in your inbox (the real one has charts and every question):

Lily's Brick Academy: TuesdayYear 5 · 24 minutes of real work
🟢 A strong day

Lily got 41 of 52 right first time, and fixed 9 of the 11 in the Boss Brick.

Maths82%
Spelling75%
Grammar90%
Reading70%

🙋 Keeps coming back: "Remainders in division" has been tricky on 3 of the last 10 days. Lily was asked to show you. Ask her to explain 47 ÷ 5 to you with counters.

Also in the email: every question with her answer, patterns (rushing, tiredness, time of day), and what tomorrow's warm-up will practise.

When your child is stuck

Being stuck is normal, and asking for help is a skill. Build Anything helps in three steps:

  1. Explain: every wrong answer shows the right one and why, then tries a different question on the same idea.
  2. Fix-it card: the same kind of mistake twice in one quest brings up a short card with the trick.
  3. Ask a grown-up: if it keeps going wrong in a quest, or keeps coming back over several days, the game kindly asks your child to find a grown-up, and your report says exactly what to go through together.

The playtime clock

The learning clock only counts real work (it pauses when nobody's tapping) and keeps going past 20 minutes, so it never looks "stuck". At 25 minutes the quest ends for the day. Then building time starts: a small clock shows the minutes left, with warnings at 5 and 1 minute and a kind goodbye.

Questions parents ask

Which ages and school years is it for?

Primary school children in Years 2 to 6 (about ages 6 to 11) in the English system. Swiss children pick the nearest English year (for example 4. Klasse ≈ Year 5).

What devices does it work on?

Any modern web browser: laptops and desktops (mouse and keyboard), iPads and tablets (touch controls), phones, and Meta Quest VR headsets. Nothing to install.

Does it follow the National Curriculum?

The quests follow the English primary curriculum for each year: arithmetic and times tables, spelling patterns, grammar and punctuation, and reading comprehension. New quests are written every week, with more practice on whatever your child finds tricky.

Can my child talk to other people?

No typing or voice chat at all. In the shared world, friends see each other's avatars and name tags and can send emoji balloons. Only friends both parents have approved can join.

What if we're away or busy one day?

Sundays are always free. On any other day a grown-up can skip the quest with the grown-up password.

Who can see my child's answers?

You (in your report) and the person who runs Build Anything, to improve the questions. We never share or sell them. See our privacy page.

How much does it cost?

Founding families at our first two schools play free. After that there will be one small monthly or yearly price with no extras. See Pricing.

Still wondering about something? Ask us. A real parent will answer.