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For children in Years 2 to 6

Learn first.
Then build anything!

A bright, safe brick world where children earn their playtime with 20 minutes of real learning matched to their school year. Then they build houses, fly to the planets and explore, for as long as you decide.

  • No adverts
  • No in-game shopping
  • No chatting with strangers

Your own sunny brick world

● Real game footage

Every day in three bricks

1. Learn

20 to 25 minutes of Brick Academy: maths, spelling, grammar and reading for their school year. Mistakes get a clear explanation, then a fresh question.

2. Build

Then 30, 45 or 60 minutes of building and exploring: the time you choose. A friendly clock shows what's left, and it says goodbye kindly.

3. You see it all

A report email after every quest: what went well, what keeps coming back, and exactly where a little help at home would make the difference.

A whole world to explore

Everything is made of shiny plastic-looking bricks, and it's always sunny (unless you change the weather!).

Your own sunny brick world
Fly the space jet to the planets
Sneak into the bear's treasure cave
Dive with tropical fish
Make your avatar, then fly like a superhero
Blast off from the rocket centre

Walk inside modern houses

Stairs, rooms and furniture you place yourself.

A planetarium and rocket centre

Put on a spacesuit and walk on the Moon.

Grand Prix race tracks

Figure-eights, ramps over the canal and slip roads.

Pets, horses and bikes

A pet capybara that naps, and a horse that trots.

Everything you can do β†’

Building takes brains

To build a hotel you answer division sums. A garden needs adding. Two doors, two sums: pick one, get it right, and the thing goes into your treasure chest.

The sums are set to your child's school year: gentle 2, 5 and 10 times tables in Year 2, up to carrying, exchanging and 3-digit division in Years 5 and 6.

56 Γ· 7

OR

72 Γ· 8

Parents are in charge

Parents sign up

Only a parent can make an account. Children use a first name and a 4-picture password.

Parents decide

30, 45 or 60 minutes of play a day, after the learning. Extra time is your call.

Parents get reports

After every quest: scores, patterns, the questions that went wrong, and tomorrow's plan.

Parents approve friends

Friends swap a picture code in real life, then both sets of parents say yes.

Children ask for help

Stuck on the same thing again and again? The game tells them to ask a grown-up, and tells you too.

Nothing sneaky

No adverts, no shop, no loot boxes, no strangers, no selling data. Ever.

Safety, reports and questions β†’

β€œIt must have lots of different houses!”

Eva, age 9, game designer

Build Anything was designed by Eva on a sheet of paper and built with her dad. Every idea in the game, from the bear's unflushed toilet to the pink space jet, is hers.

Be a founding family

We're opening first to families at St Bede's School, Winchester and our twin school Gerberacher Primarschule, WΓ€denswil. The first 30 children play free.

Join the waiting list